11/1/2022 0 Comments Cuphead png![]() ![]() It’s just self-taught, and being in love with it and wanting it so badly we put in the hundred hours a week.”Ĭlassic Betty Boop cartoons were among the many inspirations Studio MDHR looked at during the making of 'Cuphead.' /Public Domain Database The studio specifically watched Betty Boop, Silly Symphony, Popeye, anything Disney circa Steamboat Willie, as well as the legendary 1930 short Swing You Sinners! by Fleischer Studios for inspiration. We’re watching and rewatching the cartoons,” says Moldenhauer. “We attribute Amazon for all the books we’ve ordered. (Practically speaking, no one from the era could teach them.) “We spent countless months studying these works from the ‘30s,” she said, who added that everyone is self-taught in this style. #Cuphead png how to#The Moldenhauers found just five artists in North America who still know how to animate with pencil and paper to work on the game. “You couldn’t capture the style digitally: The way your pen tapers, the way your weight shifts throughout the lines to capture the variance between the thin and thick. “Everything is digital now, but we wanted to be authentic to the style of the 1930s,” Moldenhauer tells Inverse. Unlike most new video games, Cuphead’s 120,000-plus total frames were “one hundred percent” hand-drawn, making it one of the only new video games conceived with ink and paper. It contributed to gameplay and precision, which was just as important.”Ī sample of the designs for 'Cuphead,' a throwback to '30s toons and '80s arcade games. We animated on the ones, and it’s really, really fluid. “That basically means 12 frames per second, and it still looks fluid. “Studios realized they could be animating on the twos and get away with it,” explains Moldenhauer. In the ‘30s, artists drew every frame of the 24 until studios halved it to save time and money. In cartoons, there are 24 single frames for every second of screentime. Mainly, its animation was drawn “on the ones,” says inker/producer Maja Moldenhauer. But the way the visuals of the game were created required reaching back into a style of animation which has nearly been forgotten.Ĭreated by brothers Chad and Jared Moldenhauer of Studio MDHR, a small Canadian team whose employees worked remotely all throughout production, Cuphead was made using very, very old school animation techniques that have been pretty much extinct since before the Second World War. A two-hit combo of wildly divergent things - ‘90s-era Super Nintendo, ‘30s-era Walt Disney - Cuphead manifests into something totally unique and totally fun to play. Available now on the Xbox One, Cuphead trades the beeps and bloops of most retro-style games for retro piano jazz of the Prohibition era. It isn’t an exaggeration to say there is no video game quite like Cuphead. ![]()
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